Projects

16 June 2020 — Written by Andy Delso

Professional Projects

Currently: M1

Android Automation Framework

Uses Kotlin and Espresso to provide a test framework for our Test Engineers to build Cucumber test scripts on top of. It utilizes a combination of test robots (actions collection) and UI test components to increase mantainability and readability while providing a simpler API to work with.

Playwright Tests

Uses Playwright and Javascript along with Cucumber for high level scripting. Our project utilizes a centralize repository of Cucumber features, that all client testing tools leverage, including the Android framework above. This allows us to keep all the tests in alignment from UI to integration.

Prevously: Hyatt Hotels Corporation

Data Mocking

Uses Kotlin and Wiremock to provide mocked responses to our mobile app. Allows for easier testing of error states and such.

Mobile automation

Contributions to our automation framework that uses Geb, Spock, Appium and SpringBoot. All tests are written using Groovy and run using SauceLabs. All tests are setup in Jenkins using job dsl style.

Personal Projects

Selenium Framework

A reusable Selenium framework built using the newest version of Selenium at the time, SpringBoot, and JUnit5 amongst other things. Uses component based page object model as described and improved upon in my blog article.

React Playground

A very simple React based website with an Express server backend. Intended to be used in testing above selenium project over using solutions in order to have better control over the selectors available in the front end implementation. I used create-react-app to set up the project and express serves the site.

Card Shuffle

Simple object-oriented programming exercise using Java for an interview I did a while ago that shuffles a common deck of playing cards.

Fragments of Palladium

A game developed by a team of folks from work using Java and the LibGDX library. Project lead was Bedford West. I personally worked on some pixel art and the programming for the controls. This was never completed, but restarted using Godot engine in 2020.

© Andy Delso 2021